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Deep Breaths | Unreal
Breaking down a dynamic breath system made in MetaSounds. Read more
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Clean Beats | Dirty Work
Diving in to Dirty Work’s adaptive music system. Read more
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Scrub and Spray | Dirty Work
Highlights from audio implementation in Dirty Work. Read more
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Procedural Performance in MetaSounds | Unreal
My first foray into MetaSounds exploring generative music systems. Read more
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Interstellar Integration | Unity
Defining ray-casted footsteps, state changes, door detection and more in my Unity space station demo. Read more
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Building Immersive Soundscapes | Wwise
Creating a dynamic soundscape inspired by @itami_gomi’s art. Read more
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On the Shore | Unity
Environmental design demo entirely within Unity’s audio engine. Read more