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Sound Design
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Design Blog
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Malachi Gregory
Feb 31 min read
Deep Breaths | Unreal
Breaking down a dynamic breath system made in MetaSounds.
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Malachi Gregory
May 21, 20243 min read
Clean Beats | Dirty Work
Diving in to Dirty Work's adaptive music system.
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Malachi Gregory
May 19, 20244 min read
Scrub and Spray | Dirty Work
Highlights from audio implementation in Dirty Work.
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Malachi Gregory
Mar 12, 20249 min read
Procedural Performance in MetaSounds | Unreal
My first foray into MetaSounds exploring generative music systems.
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Malachi Gregory
Dec 11, 20236 min read
Interstellar Integration | Unity
Defining ray-casted footsteps, state changes, door detection and more in my Unity space station demo.
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Malachi Gregory
Nov 30, 20232 min read
Building Immersive Soundscapes | Wwise
Creating a dynamic soundscape inspired by @itami_gomi's art.
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Malachi Gregory
Oct 2, 20234 min read
On the Shore | Unity
Environmental design demo entirely within Unity's audio engine.
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